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Datensatz vom 19.07.2016

WITCH: Fated Souls




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Release:
2016

Anzahl der Spieler:
2 bis 7 Spieler

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Altersfreigabe:
Frei ab 12 Jahre

Durchschnittswertung:
0/10 bei 0 Bewertungen



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Vorwort

WITCH: Fated Souls is a dark, modern fantasy, tabletop role playing game that centres around the Fated, men and women who have answered the question above with yes. The Fated have sold their soul to a demon and received strange new magical powers in return. Those powers are the key to a world hidden within our own, it has its own rules and is governed by an ancient Council.

Will your character barter away their soul out of despair or ambition? As a player you get to choose with which kind of demon you have given your soul to and thus to which Fate your character belongs. Each Fate has its own unique spells, advantages and play style. Choose wisely, you only have one soul after all. WITCH features:

  • An expansive setting with a rich history to explore and create your own stories in.
  • Seven Fates for players to choose from when creating a character.
  • Unique spells for every Fate and additional rules for players to adjust them to the style of their individual characters.
  • Adversaries, allies, and secret societies for characters to interact with.
  • A complete rules system tailored to the setting with a focus on narrative and role play.
  • Easy-to-use character creation rules and a handy-dandy character sheet.

There are seven known species of demons that will barter with a human for their soul, although one of them is better described as an entity. The seven Fates connected to these demons each have their own unique spells, advantages, and play style. The seven types of demons are:

  • The masked Oni
  • The flesh-eating Preta
  • The Reynard (who according to the Sósyé are spirits)
  • The Horned Beasts
  • The sadistic Devils
  • The Quiet… which is nothing at all
  • The vengeful Amit

For the Fated the world is bigger than the realm mere mortals know. Fated distinguish the world into three kingdoms- the Kingdom of Man, the Kingdom of the Dead, and the Kingdom of the Changing Ones. The Fated can see into or travel to these kingdoms thanks to their control over the gauze, the magical force that surrounds everything and holds the planes together.

It may seem as if a spell slinging witch or warlock is too mighty to have any adversaries, but this is not the case. Since the very beginning the Fated have had to deal with a bitter foe, the Hunters. With their feud stretching back through the ages, any witches or warlocks with a lust for life have learnt to look over their shoulder wherever they are.
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