In a medieval setting, four houses struggle for power and control using any means necessary. You watch from the shadows, working behind the scenes and pulling all the right strings, in order to ensure your allies end up in a position of power while your enemies are lost and forgotten.
In Treachery in a Pocket, players try to manipulate the position of various characters, according to their secret agendas. Using one of their 4 available actions each turn, they move the character cards up or down on their status grid, wounding or killing them if necessary. At the end of the game, the player who most effectively moved his allies to a high position and lowered his enemies, is the winner.