Sherlock Holmes is dead! And with London's greatest detective out of the way, those with villainous minds decide to wreak as much terror as possible on the populace — and you are one of those dastardly no-goodniks!
In Victorian Masterminds, you use five agents to destroy buildings, kidnap scientists, complete missions, and collect resources in order to assemble your custom death-dealing device. Don't forget to increase your firepower, too, so that you can then put that device to good use.
During the game, players take turns placing one of their five agent tokens (Henchman, Machine, Saboteur, Pilot, Number 2) face down on one of the five actions spaces. As soon as three tokens are on a space, those tokens are flipped and activated, first in first out, with each agent carrying out its individual action in addition to whatever takes place in that space.