Datensatz vom 30.09.2011
Innovation
Verlage:
Autoren:
Genres:
Spielmechaniken:
Release:
2011
Anzahl der Spieler:
2 bis 4 Spieler
Spielzeit:
30 Minuten
Altersfreigabe:
Frei ab 12 Jahre
Durchschnittswertung:
0/10 bei 0 Bewertungen
From the First Age to the Digital Age, lead your civilization to its height! Accumulate inventions and groundbreaking ideas so as to develop and outshine other players. Tactics, opportunism and daring will be your key to victory!
So, how does it work? Innovation relies on Innovation cards that represent key discoveries in Human history. These cards, of five different colors, enable players to increase their gaming options and provide them with Resources. During the game, each player will come to collect several such cards and pile them by color.
Every card has one or more Dogmas that reflect the ideology of a civilization at a given time. There are two kinds of Dogmas:
Cooperative Dogmas from which opponents who have at least as many Resources as a player benefit, and Supremacy Dogmas that serve to force a player’s demands on opponents who have less Resources than that player does.. On his turn, a player can play two actions among the following options: draw, play a card, activate a Dogma and dominate a card. Although no more than five cards can be active at the same time, cards underneath can be splayed by these Dogmas so they may increase a player’s Resources. Resources enhance the power and resilience of a player’s civilization. They make it possible to benefit
from opponent Innovations, to boost one’s attacks and to protect oneself from those of the opponents.
Finally, some Dogmas enable a player to win the necessary Influence points to Dominate Periods. It is an important factor as there are in fact three ways
of winning the game: one is being the first to dominate a specific number of Periods and/or Domains; another is having the most Influence points at the end of the game; and last is meeting the Dogma conditions of some cards.
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